Currently i have a basic weapon damage script. However this only works for one weapon. So i was wondering how would i go about scripting attributes and abilities of different weapons or even normal objects.
Would i have a different script for each object, which is assigned to that object, which becomes assigned to the player when it is in their inventory, then a damage script would call on these other object scripts?
If anyone has knows of some example unity assets that i could look at that would be great.
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