Currently I am making 3D assets in blender for unity however the are a few things I need to clarify.
First do i bake and make normal, specular, ao and diffuse as different textures, and just apply them all to the model or do I combine them into one texture then import to unity?
Also what size should I do the textures baring in mind that the game will be played only on PCs, its for a fighter jet so it is quite large, the player will be able to walk up-to it and being a space game the is relatively few other assets. (should i just make them huge and scale down once in unity, if necessary?)
↧